Pimp My Rivalry

BMW ESPORTS PIMP MY RIVALRY

Project Overview

Six BMW Esports teams have their vehicles designed by local artists. The designs are transferred to 3D models and displayed in a virtual garage. Community voting decides on the Team Car of the Year.

Objective

Activate the esports community and showcase the BMW iX3 with a competitive, creative campaign.

Production Process

Art direction for the overall campaign, asset production, supervision of 3D implementation. The FPX vehicle design was created entirely by myself.

My Role

Senior Art Director. Art direction, asset production, FPX car design.

Special Features

A homage to the tuning formats of the 2000s – digitally reinterpreted for the esports generation.

#DETAIL
AGENCY JUNG VON MATT/NEXT ALSTER
TEAM
CREATIVE DIRECTION/STRATEGY Philipp Ciba
PROJECT MANAGEMENT David Giesen
SENIOR ART DIRECTOR Jens Arendt Walz
MODELS UV Matthias Grundl
CGI RENDERING Oleg Fatkullin
SOUNDMIX White Horse Music
MOTION DESIGN Jasmin Singh
COPYWRITER Jonas Bongard

+++ CASEFILM +++

TEAM
TEAM
FPX team car in urban setting with golden hour lighting
CARS
Cloud9 team car in colorful container yard setting
T1 team car in industrial warehouse setting with graffiti
OG team car in vibrant tropical setting with neon lights
CARS